Misty step allows you to teleport yourself up to 30 feet away. 18. Like a storm of lightning that strikes down from above, or a whirlwind of destruction that sucks up everything in it's path, a Paladin who adheres to this oath learns to become a storm themselves. Both Thunder Step and Dimension Door have an interesting capability: You can bring along objects as long as their weight doesn’t exceed what you can carry. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. 2nd Level Spell Shatter and your familiar exhales Dragon Breath (Lightning) energy every turn. Find out the range, duration,. Available For: Sorcerer Warlock Wizard Circle of the Land (Coast) Oath of the Ancients Oath of Vengeance Oath of the Open Sea. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. Notably, booming blade does not have a verbal component, and the spell description says nothing about making noise. My contention has mostly been about why anyone would want to enforce that ruling, because I just see it as a bad spell with a very narrow usage as a result, but I was perfectly willing to engage in a debate about whether that's really the design. FYI there are additional ways to escape a grapple. Each creature under the cloud. Basic Rules, pg. DD is fighting with too many other good utility spells. 3rd-level conjuration. I've seen this spell is quite highly rated around in this forum, but I honestly can't think why it would be a good 4th level pick over others (like Greater Invisibility, Polymorph, Wall of Fire). On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Thunderwave. Catapult. If you place an area of effect at a point that you can't see and an. You can also use your action to temporarily halt the effect or to. Thunder step makes extra noise, because it says it makes extra noise. On a failed save, a creature takes 2d8 thunder damage and is knocked prone. With regards to Thunder Step, yes, you're right, the spell almost 99% is written to work that way. So be a Shadow Sorc and cast Darkness with Sorcery Points when needed. View User Profile View Posts Send Message (Perfect) Join Date. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. Thunder Step has you covered! Thunder Step lets you teleport yourself to any unoccupied space you can see within a distance of 90 feet. It's a bonus action, meaning players can cast it and still contribute to the fight with their action. It can be found on page 168 of Xanathar's Guide to Everything . ClaytonCross. Wall of Water – 2. This warlock spell list includes optional spells available from Tasha's Cauldron of Everything. Misty Step 5E ( PHB, p. Thunder Step. Consider the spell thunder step: You can also teleport one willing creature of your size or smaller who is carrying gear up to its carrying capacity. School: Transmutation. School: Conjuration. A wave of thunderous force sweeps out from you. Misty Step – 2nd-Level Conjuration, Bonus Action. This material is published under the OGL 1. You disappear in a cloud of harmless vapor of your choosing and reappear within five feet of your original standing point. Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. Secondly, you need to be. Hallucinatory Terrain – 2. Resistance to lightning and thunder is solid. Some are found in dungeons, whereas others might be bought. It manifests in an unoccupied space that you can see within range. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Wizard 3. Best 4th-level Warlock. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. You teleport yourself to an unoccupied space you can see within range. It is a viable spell and it greatly lessens the need for misty step. Trying to get a powered ring of air elemental command so he can fly without concentration sooner. The thunder can be heard from up to 300 feet away. You call forth a fey spirit. Misty Step is a powerful spell that can be used to escape restrictions. 1st Level. 豁免失败者受到3d10点雷鸣伤害,豁免成功则伤害减半。. Duration: Instantaneous. Control Water. Fey Wanderers can learn Misty Step at level 5 and Dimension Door at level 13, and then at level 15 they gain the Misty Wanderer feature. Top. Reply reply. Occultiste. Thunder Step is a spell that teleports you to an unoccupied space within range and causes a thunderous boom that deals 3d10 damage to any creature within 10 feet of the space. Orc Name Generator for Dungeons And Dragons 5e (DND5e) Dwarf Name Generator: Unlimited Name Ideas for You Next Campaign (DND 5e) Elf Name Generator: Countless Number of Unique Elf Names (DND5e)Unearthed Arcana druid spells. Bludgeoning. The Warlock rushes to the Fighters aid and casts Thunder Step and touches the Fighter. DnD_Berzerker. DC 17, CON save SUPERIOR THUNDER CLAP (2d6 thunder, 60 ft radius, deafens, 1/2 on save) 1/dawn BOTH SUPERIOR LIGHTNING BOLT and SUPERIOR THUNDER CLAP simultaneously 1/dawn I'm honestly underpowered without it so there is that caveat. Warlock 3. Wizard. Spell Tags: Control. Components: V. 99. Therefore it doesn't make sound that can be heard a certain distance away. . 197). I figure changing the "thunder can be heard from up to 300 feet away" as a side effect to igniting objects is an equal change, but I hoped to trade off being able to take someone with me when I teleport to an increase in damage dice. Thunderclap. Use the Party Toolbox to manage multiple parties. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw. Thunder Step: You can bring along objects as long as their weight doesn't exceed what you can carry. The thunder can be heard from up to 300 feet away. This spell stays running between turns, meaning you can get several attacks with it out of one spell slot. Conjuration School. It is useful for reaching difficult-to-reach areas or infiltrating. 3rd-level conjuration. Bolt deals 1d6 piercing damage on a hit. A wave of thunderous force sweeps out from you. ”. Combat Step by Step. Thunder step is one of the best teleportation spells in 5e. Talos makes her a great and feared commander. Yes, misty step is widely considered to be a better spell than thunder step. Unlimited teleport range within sight! That’s big, as is taking an ally with you. For in-combat use, Misty Step is the go-to choice for most players. A tyrannical and supremely devout servant of Talos. Each creature within range, other than you, must succeed on a Constitution saving throw or take 1d6 thunder damage. Aux niveaux supérieurs. Well, I don't think specifying an attack is required, but it works this way. Note that it also deals damage around you as you leave, so have any companions not brought along clear the area Whereas Misty Step costs 1 Bonus Action, Thunder Step costs 1 Action. Immediately after you disappear, a thunderous boom sounds, and each creature. Thunder booms out and can be heard from up to 300 feet away. So one could use Contingency as a way to keep an extra spell slotted. Each creature in the line must make a Dexterity saving throw. Since AoOs are very rare in PF2e, short range teleporting in combat is less useful (mostly to move around environmental obstacles), so it could fit in PF2e. Clarified zombies raised by Negative Energy Flood are hostile to everybody, including the. Casting spells uses the Cast a Spell action, not the Attack action. Thunder Step - DnD Wiki | Dungeons and Dragons 5th. Upon failing, targets must pass a Strength ability check on subsequent turns to break free. Thunder Step: Step Right Up. The sphere is centered on you, has a 30-foot radius, and is filled with bright light. I want to make some sort of lightning themed battle mage, who teleports around using Misty step to get close and Thunder step to get away, while attacking with Booming blade and Thunderous Smite and casting electricity spells, making my character seem as a sort of a sentient. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. That the specific definition of Thunder Step, which is specific to that spell and therefore taking precedence over any other rule in the book, is not applicable in its dissociation of disappearance and appearance. Destructive wave I treat as a nuclear explosion, as it uses both radiant damage (the flash of heat and light from a nuclear blast) and air pressure/vibration shockwaves (as thunderwave). Warmaster Horus said: Love Misty Step. A thunderous boom echoes from where you were, dealing 3d10 thunder damage to every poor creature within a 10-foot radius of your former location, as long as they fail a Constitution saving throw. Bonus Actions Fey Step. 1 Minute. A creature made of inorganic material. Immediately after you disappear, a thunderous boom sounds, and each creature. It causes a huge boom and sends objects flying. And while the bonus. Monsters aren't terribly complex, but you can't just grab something at a given CR and say "Go!". On a successful save, the creature takes half as much damage and isn't pushed. You are entering the range and staying there. The image appears at a spot that you can see within range and lasts for the duration. 60 ft (5 ft ) Slashing. The whole paragraph is stating "Harkening back to the example of Rasputin" so it's just an example. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. The sphere moves with you, and it lasts for 1 minute or until you die. Crown of Madness Concentration Enchantment • V, S. Calling thunder step 5e all adventurers and spellcasters! Are you ready to harness the power of thunder and teleportation inSpell: Thunder Step (5e) Guide for d&d 5th edition. 3-level Conjuration Casting Time: 1 action . Grappling a caster to lock them down is rarely the best idea, but unlike melee characters they can be very effectively controlled with Silence or Blindness (which completely breaks Misty Step). Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Tempest Domain Spells. A Bard could include a handful of other spells if they picked up Contingency . This seems like a bizarre way to increase long-term movement speed. On a failed save, the creature takes 1d6 thunder damage. The wall appears in any orientation you choose, as a horizontal or vertical barrier or at an angle. With conservation of momentum, upon casting misty step at the ground, but facing back up, you'd fly 100 feet into the air (not accounting for air resistence), and then 50 feet on a second casting, and 25 on a third, and so on. Masuki dunia mistis Dungeons & Dragons dengan Misty Step 5E, tiket pasti Anda ke dunia penuh intrik dan petualangan. In 5e, that would just mean you don't get advantage on the saving throw. You teleport yourself to an unoccupied space you can see within range. Thunder Step is a 3rd level conjuration spell, the range of thunder step are 90 feet and it has required only vocal components. Of course you do, that's the rule, and this is clearly spelled out, in particular for 5e. A wave of thunderous force sweeps out from you. DND is the middle ground between systems that are very loose with the rules (like Kids on Brooms) and systems that are more heavy on rules (Pathfinder). The lightning ignites flammable objects in the area. While the time it takes to cast a bonus action is "especially swift", as Azeranth points out, a DM might rule that constantly casting a spell in this way is sufficiently distracting that over a long period it might be a hindrance to long. An invisible wall of force springs into existence at a point you choose within range. Wizard. Even then a lot of teleports don't work, for example Thunder Step won't because its range isn't Self and there's a barrier between the caster and destination. Each creature in the line must make a Dexterity saving throw. • You cause harmless tremors in the ground for. 90 ft range. The duration of this spell is instantaneous and casting time 1 action. The thunder can. 99. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the GM has the creature's game statistics). Components: V. Teleportation Circle and a big shove. Each creature in the line must make a Dexterity saving throw. Thunderous step 5e. Thunder Step is a neat teleport spell that I’m a big fan of, and after that we’ve got Destructive Wave, a 5th. Once you use this trait, you can't do so again until you finish a short or long rest. . The first time you hit with a melee weapon attack during this spell’s duration, your weapon rings with thunder that is audible within 300 feet of you, and the attack deals an extra 2d6 thunder damage to the target. So long story short, I am currently creating a character for a new campain. If you can't be seen, you can't be struck. You can also teleport one willing creature of your size or smaller who is carrying gear up to its carrying capacity. Our written review can be read here. Thunder step is one of the best teleportation spells in 5e. A wave of thunderous force sweeps out from you. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Thunderclap is a save-or-damage cantrip for doing thunder damage. Feb 28, 2018. Ignoring the fact that something like dimension door specifies only a willing target can come with you and misty step doesn't you shouldn't be able to misty step with someone. fall. Special Traits. The first time you hit with a melee weapon attack during this spell’s duration, your weapon rings with thunder that is audible within 300 feet of you, and the attack deals an extra 2d6 thunder damage to the target. Thunder Step. Changed Thunder Step to be able to teleport an ally as well but the explosion at their previous position is covered by script extender now; Made it so Ashardalon's Stride doesn't deal damage when outside of turn based mode/combat. I know they're technically an optional rule. A wave of thunderous force sweeps out from you. 60 ft (5 ft ) Slashing. Thunder Step. The map of the Thunder Cliffs Caves represents the cave system at low tide. It was possible to take objects or a nearby willing creature along, provided the creature was willing and that. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. Thunder Step You teleport yourself to an unoccupied space you can see within range. It's a DM's call in 5e, but the 3e and 4e writers ruled to conserve momentum (relative to frame of reference of course). The thunder can be. Target: A point in the air where a storm cloud could appear 100 feet directly above you. When you cast this spell you immediately teleport to an unoccupied space up to 30 feet away, you must be able to see the space to teleport to it. These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. It can be used to distract, cast the spell, and then move your party out of the area. Innate Spellcasting. 8. Range: 90 feet. Since being in the cube grants total cover, would the wizard be able to choose to teleport the rogue out with him?Swarmkeeper, my reservation about Thunder Step isn't that I think casters should be immune to their own spells- there are specific spells and abilities to allow for that. Players that get the Extra Attack ability can take extra attacks when they take the Attack action. You teleport yourself to an unoccupied space you can see within range. Duration: Yes Up to 10 minutes. It’s also available on sorcerer, warlock, and wizard classes. 1st-level Evocation. DND 5e is good because it's relatively simple And before people respond with the "Um, actually"s, please note the "relatively" part of that. Like the Shield spell, Mirror Image is a defensive spell that only benefits its caster. Spells (potentially) benefited by the caster's size. Misty Step allows you to teleport to a location of your choice. Thunder Step. Artificer Bard Cleric Druid Paladin Ranger Sorcerer Warlock Wizard. We will explore every facet of this spell, from its standard uses to unconventional tricks to supercharge your battle prowess. The map of the Thunder Cliffs Caves represents the cave system at low tide. You teleport yourself to an unoccupied space you can see within range. Step One: Firbolgs are a now a Goliath sub race (temperate rain forests). STANDARD. Booming Blade doesn't tell you that it makes sound that can be heard a certain distance away. As a result, getting Wisdom as high as possible is a Tempest Domain cleric build's top priority. You teleport yourself to an unoccupied space you can see within range. Find out the spell. Wrath of Nature. A stroke of lightning forming a line of 100 feet long and 5 feet wide blasts out from you in a direction you choose. and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. A storm cloud gathers at the sky, centered on a point you can see and spreading to a radius of 360 feet, and shoots lightning bolts at nine different points of your choice within the area. 1 bonus action. 3rd. 168): You can bring along objects as long as their weight doesn’t exceed what you can carry. You'd look like a bouncing ball, but I'd allow it if a player had the spell slots to do it. Misty Step 5E:n työprosessi on yhtä suoraviivainen kuin voimakas. Thunderclap. Call Lightning. Casting Time: 1. You teleport yourself to an unoccupied space you can see. The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6). 你将你自身传送至施法距离内你能看见的一处未被占据的区域。. Straight up sound-induced pain. The classes with the most thunder spells include Sorcerers (8), Wizards (8), Druids (6), and Bards (4). Casting Time: 1 action. A churning storm cloud forms, centered on a point you can see and spreading to a radius of 360 feet. If you Destructive Wrath on a Shatter rank 1 for 3d8 for an automatic 24 damage, a creature with Resistance to. 🆗 Vampiric Touch. Thunder Step. No, it does not. $1. "While manifested, the spectral mind can hear and see, and it has darkvision with a range of 60 feet. There are 13 thunder spells in DnD 5e. Thunder Step has you covered! Thunder Step lets you teleport yourself to any unoccupied space you can see within a distance of 90 feet. Since 5e doesn’t rank these minuscule measurements of. Hello everyone, except my players: Tyler, Wes, Sam, Katherine. Gaseous Form – 3. Thunder Step isn't just a way to get yourself out of danger—you can use it to save one of your teammates. Action vs bonus action cast isn’t fun but grabbing an ally and teleporting them away from that troll that’s grappled them is great fun. Rangers have quite a number of ways of teleporting. But an instant is not indivisible, and instantaneous events can be sequenced. Flavored either as a noise so loud it can harm you, or an explosive force strong enough to knock you off your feat, thunder damage is one of the least represented damage types in the game. The thunder can be heard from up to 300. Misty step, far step, and thunder step all have smaller ranges and different effects. Classes: Druid. Misty Step. On a successful save, the creature takes half as much damage and isn't pushed. your weapon rings with thunder that is audible within 300 feet of you, and the attack deals an extra 2d6. Keep in mind that this actually increases the targets’ hit point maximum, so temporary hit points can be added, too. One of my players is playing a gnome wizard, and they. automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet. This spell is quite equatable to conjure barrage and can be interchanged based on the battlefield's layout. 3rd level Conjuration (Wizard, Sorcerer, Warlock) Casting Time: Action. No spell other than wish can be used to enter Undermountain, leave it, or transport oneself from one level to another. With this, you only miss out on piercing damage breath weapons, and upcasted psychic and slashing breath weapons. Each creature other than you within 5 feet of you must make a Constitution saving throw. Thaumaturgy. STANDARD. “I swear I’m not crazy! The sword was talking to me last night…”. There are a number of teleportation spells in D&D, each functioning slightly differently. According to this fantastic summary of the default 5e Monster Manual, Lightning is a fairly common damage type. Range: 90 feet. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. No, you can't. Source: Player's Handbook. Unlike spells like Enlarge/Reduce, Animate Objects, and many others, this doesn't include a "that aren't being worn or carried" clause. If you click your heels together again, you end the effect. Thunder Step is a spell for 5th edition published in Xanathar's Guide to Everything . First off, PC's don't get multiattack; that's exclusive to NPC creatures and is itself a type of action. You teleport yourself to an unoccupied space you can see within range. No, this isn't possible. When held, the bearer feels a slight tingling sensation in their arm until thrown. Upon casting the spell, the. As stated earlier, this is based off of the Thunder Step spell. Range: 90 feet. The same is true for many other similar spells, like teleportation circle, astral projection, misty step, far step, arcane gate, scatter, steel wind strike, word of recall, and of course, etherealness. Cleric Level. Non-SRD, try here or search. The gnome masterminds of Mount Nevermind temper their creativity with years of experience. This is by design. (dealing damage to everyone with in 20 feet) As a reaction to falling cast Feather Fall and fall back down into same spot Burn action surge and cast thunder step again teleporting 30 feet away on the ground doing another AoE damage to the enemies Xanathar's Guide to Everything. A concussive burst of sound, such as the effect of the thunderwave spell, deals thunder damage. Keen Sight: The thunderbird has advantage on Wisdom (Perception) checks that rely on sight. The caster must use their bonus action to cast this spell. 14 comments. When you use a contingency like when I get surrounded by 3 or more enemies, use thunder step to escape. Thunder Damage 5e. Since AoOs are very rare in PF2e, short range teleporting in combat is less useful (mostly to move around environmental obstacles), so it could fit in PF2e. Thunder Step. Usable By: Sorcerer, Warlock, Wizard. (conjuration) Thunder step (conjuration) 4th Level Charm monster (enchantment) Elemental bane (transmutation) Shadow of moil (necromancy) Sickening radiance (evocation) Summon greater demon (conjuration) 5th Level Danse Macabre (necromancy) Enervation (necromancy) Far step (conjuration) Infernal calling (conjuration) Negative energy flood. xge 168. This damage increases as you reach higher levels: increases to 3d6 at 5th level, 4d6 at 9th level, 5d6 at 13th level, and 6d6 at 17th level. Casting Time: 1 action. Each creature within 10 feet of the space you left must make a Constitution save, taking 3d10 thunder damage on a failure, or half as much on a success. DnD Spells List enables your to create your own spellbook for your character! Click on the "Create your Spellbook" red button in the top of the table to enter in spellbook selection mode. You can also bring items when using the spell. Range: 90 feet. The attacker must also make a Strength saving throw against your sorcerer spell save DC. Thunderclap 5e Guide: Bottomline. While misty step doesn’t mention gear at all. Spell Level: 3. Fog Cloud, Thunderwave. Level: Active 4 Type: Action (Movement) Prerequisites: Ground Tornado, Wind Step, 4 Active Flow maneuvers. Tongues (1A) 1 Hour: Touch: Communication: Touch a creature to give it the ability to understand any spoken language. 响声在300尺内都可以被听到. But by RAW you could misty step away 30ft, so you no longer are trapped and can now run the other way. Thunder. Thunder damage…There is no difference between teleporting from one spot to another instantly and the thunder damage happening instantly. Tempest Domain Spells. Then go up to the one you want to teleport, grab their hand, and tell them "we need. Thunder Step. Heal of time: (Prerequisite chronal speedborn archetype) As an action, you touch a creature and spend X Joules equal to 1/3 your speedborn level (rounded up) and heal this creature by. Constitution save-or-damage attacks are. Source: Xanathar's Guide to Everything, DND 5e Wiki. Thunder Step 5e The spell does exactly what it says. Back to Main Page → 5e Homebrew → Spells → Sorcerer. XGtE, pg. If you wanted to move it into the same power of thunderstep I would increase the range to 90 feet to increase its mobility to thunder step. Let's say you are 10 feet away and want to run for the exit as your action. I agree with that and I think I like Far Step for the same reason, combine with the "Night Crawler" hit and. If you are concentrating on another spell and want to teleport out of a less than desirable situation, then the spell you want is Thunder Step. Range/Area: 90 feet. Thunder Step. Dungeon Scrawl x Roll20 Make on-the-fly maps in minutes on Dungeon Scrawl, now powered by Roll20. . The wind lasts for the spell’s duration. The first two sentences state: "Halaster doesn’t make it easy for creatures to enter or leave his dungeon. The fey magically teleports up to 30 feet to an unoccupied space it can see. Summary: The caster teleports and creatures within 10 ft must. Attack/Save. This corporeal form uses the Fey Spirit stat block. The creature resembles a fey creature of your choice marked by the chosen mood, which determines one of the traits. Any creature or object entirely inside the sphere is immune to thunder damage, and creatures are deafened while entirely inside it. • Thunder Step • Tidal Wave • Tiny Servant • Tongues • Vampiric Touch • Wall of Sand • Wall of Water • Water Breathing • Water Walk • Wind Wall. This is a reasonably good approximation of your spell, except that your spell. Misty Step Edit Page Content. ago. Overall Rating: Green. The duration of this spell is instantaneous and casting time 1 action. Basic Rules, pg. Forcecage also has an “off button” like many powerful effects: any creature with Misty Step, Thunder Step, Teleport, Plane Shift, Word of Recall, Dimension Door, or Vortex Warp can attempt to negate it with a CHA save. Cleric 8 gets you an extra 1d8 thunder damage 1/turn with an attack on top of another two ASIs. Join the Worldbuilders Guild. besides booming blade shocking grasp, and chromatic orb are there any spells that do thunder/lightning damage with attack rolls? Call lightning, Lightning bolt, Shatter, Thunderwave, Thunder Step, Storm Sphere, and Chain Lightning are all save spells. Zeboim, Goddess of seas, storms, and strife in Dragonlance. I always take Misty Step anyways for more finesse, as sometimes you want to 'dash' without hurting your teammates. You can also teleport one willing creature of your size or smaller who is carrying gear up to its carrying capacity. Warlock 4 gives you more than you need, but you get an ASI from it. • You cause flames to flicker, brighten, dim, or change color for 1 minute. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. Saving Throws Dex +5, Con +10, Wis +8, Cha +4 Skills Perception +8 Damage Immunities lightning, thunder Senses passive Perception 18 Languages – Challenge 13 (10,000 XP). Thunder: A concussive burst of sound, such as the effect of the thunderwave spell,. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. Range: 90 feet. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. 2nd-Level Spells. EE. The Storm Sorcery subclass is an extremely interesting subclass heavily hampered by the lack of decent spells to support it. Note that I said "origin" of thunder and not resolution. Thunder Step. Same as above, except you need to resolve the debate over whether these spells' abilities to "bring an extra willing creature" interferes with the spell's ability to be put in a Glyph of Warding. Additionally, if the target is a creature, it must succeed on. Whether or not bolt strikes true, the bearer may choose to call forth the spirit of the storm to deal 1d4. 99.